Saturday, December 6, 2008

The Road To Wordscraper

Hafsa Ahsan analyses the outcome of banning Scrabulous, a board game that literally made people come out in the street.

Most of you who were passionate about playing Scrabulous on Facebook must have found that the Scrabulous application is no more there, and the link to the page says, “Sorry, but your use of this application has been restricted.”

This apparent taking down of the website was quite intriguing. The brainchild of Indian brothers, Jayant and Rajat Agarwalla, Scrabulous (launched in 2005 as a website and in 2007 as a Facebook application) was essentially inspired from the Scrabble board game.

The layout of the board and the style of scoring were similar to the traditional Scrabble board. But Scrabulous offered something which went down very well with the general public — their application on Facebook not only enabled people to play the game with their friends online, but also play random games with people from around the world. Based on the number of games won or lost, each player would be assigned a rating.

However, the real Scrabble, unfortunately, did not look upon this ‘plagiarism’ of its board game too kindly. And one can argue that they had a good reason. Scrabulous was essentially a rip-off of Scrabble – the same board, the same tiles and the same scoring. What was attractive about it was the functionality and diversity of options that it offered to online users. But copyright infringement is not something a corporation takes lightly, so before long, Scrabble and Scrabulous were at war – both offline and online.

The offline war was a legal lawsuit that was filed by Hasbro (the owners of Scrabble in the USA and Canada) and Mattel (owner of Scrabble worldwide). In cyberspace, Electronic Arts, creators of the electronic version of Scrabble, worked on producing a similar application for Facebook users. When news of the lawsuit became public, along with the possibility of Scrabulous being banned, there was a public outcry.

Users of Scrabulous were outraged at the potential “Scrabulous blackout” that they faced. Fans of Scrabulous gathered and rallied together under the “Save Scrabulous” banner. Many groups were created with the same rallying cry — Mattel and Hasbro should strike some sort of deal with the Agarwalla brothers, and let people enjoy the game. There were many others, of course, who felt that copyright infringement should not go unnoticed. However, Scrabulous fans remained adamant on their stance.

One of the arguments put forward by the “Save Scrabulous” members was that in the long run, Mattel and Hasbro were benefiting from Scrabulous. Many parents admitted that after being hooked to Scrabulous, they went out and purchased the Scrabble board game for their children. In a way, Scrabulous was marketing the board of Scrabble. However, it appeared that this argument was discarded as well.

Facebook took down the Scrabulous application, only for American and Canadian users first, and then for the entire world. The beta version of Scrabble application was launched on Facebook. On the face of it, Scrabble seemed to have won the battle.

But, in the long-run, did it really? Following the Scrabulous blackout, there was another rallying cry — “Boycott Hasbro/Mattel.” Many people who were part of the “Save Scrabulous” campaign vowed that they will never purchase a Scrabble board again. As one can imagine, if scores of people can make and stick to this vow, it does not spell very good times ahead for Hasbro/Mattel.

Moreover, even though the Scrabulous website (http://www.scrabulous.com) was banned, it re-emerged under another name. Scrabulous is now Lexulous (http://www.lexulous.com).

Interestingly, they have not made many changes; except changing the website’s name and layout. However, the room names, rating system and, essentially, the functions have remained intact. A court ruling in New Delhi forbids the Agarwalla brothers and their company from using any name that was similar to Scrabble for their games.

On Facebook, the features of Scrabulous have been transferred to Wordscraper, another board game. Here, users have the option of creating their own board and defining their own rules. The option of playing multiple games with random users around the world is very much intact. Many users of Scrabulous are delighted with this refreshing approach to Scrabble. And the best part is that no one can accuse Wordscraper of being a rip-off.

Wordscraper has been around since January 2008, but has only recently gained popularity. This is because it gives the players options to create their own games. And obviously, anyone who wants to emulate an original Scrabble board can easily do so (minus the two blank tiles).

Sci-tech World got in touch with some Wordscraper users to ask them how they are enjoying the new application, and how they would compare it with the ‘official’ Scrabble application. This is what they had to say:

“I love Wordscraper, especially the fact that there is an option for random rules, making each game different. I loved Scrabulous and was totally addicted. I hate Scrabble on Facebook, with its stupid glitzy stars when you get a word and the awful colours! I still have a few games to finish and then I will never use it again,” declared Lee-Ann Wilson, a player from Cape Town, South Africa.

“I think the whole feud is stupid and greedy,” said Savannah Jordan, from New York. “As it was said before, having Scrabulous on Facebook had a lot of people going out and purchasing the board games when they would not have done so before. I do not like the new Scrabble application because you cannot play with people from other countries and the whole point was to meet people from other places.”

“Wordscraper is even better than Scrabulous. For example: the ‘random board’ option gives it a twist and makes it even more challenging, as does the ‘create your own board’ option,” explained G Jane Bradford from Canada.

Raihana Sideek, from Singapore is not too fond of Wordscraper, “The classical scrabble board is always unique and that’s where you can see a talented player,” she said. “Wordscraper is only good for people who are looking for something fun and a change. You cannot use your playing skills on this board. It all depends on where the tiles are placed and you can have some unfair advantages. There are weirdoes creating all sorts of senseless boards as well. The scrabble board will always be my first choice.”

To sum it up, this is not just another example of copyright infringement and online piracy of games. It is about how an issue should be handled — and how the general public has to be appeased and taken into confidence. Mattel/Hasbro tried to clamp down on Scrabulous to the best of their efforts, however, it just bounced back with a different name, and loads of other options which has made it even more popular with the users. At the end of the day, this is all that matters.

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